Somewhere in the transition from the overhead perspective of the 8- and 16-bit Zelda titles to the third dimension added with the Nintendo 64’s Ocarina of Time, Nintendo seemed to lose faith in players’ ability to figure things out. ![]() ![]() It was a familiar loop, and a successful one, given the series’ regard. Sure, each game had its own twist - a dark world, lycanthropy, sailing, flight - but there was a predictable path for each. It’s debatable whether or not Zelda as a series has been in a rut, and for how long, but it’s almost certainly fallen into a predictable pattern: an overworld with dungeons that offer items, which in turn allow access to new dungeons and means of traversal. ![]() With The Legend of Zelda: Breath of the Wild, one of the longest-running, most beloved video game franchises of all time feels like it’s finally moving forward.
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